A home game show needs a host, a running order of five or six different rounds, something to buzz with and a scoreboard everyone can see, and every part of it can be made from what is already in the house.
PlayersThree upwards, teams above sixRunning time60 to 90 minutesKitPaper, pens, a phone timerAgesSix to ninety, in mixed teamsPrepAbout 30 minutes
Television game shows look expensive, but the part that makes them work costs nothing. It is the shape: a confident host, rounds that keep changing, stakes that rise towards the end, and a moment where one person is alone under the lights with everybody watching.
All of that transfers to a living room. What follows is how to build the evening, a script for the host, and twelve formats you can run tonight with paper, a pen and a phone timer. Pick five, put them in order, and you have a show.
Building the show, from empty sofa to podium
Seven jobs, most of which take five minutes. The only one worth doing a day early is the second.
1
Name the show and appoint a host
A title does more work than it should. "The Big Kitchen Showdown" or "Who Wants To Win The Last Roast Potato" tells the room this is an event, not a quiz. The host should be whoever enjoys talking most, not whoever knows most. A host who is also playing loses either the game or the room.
2
Collect material from the players, in secret
The best questions at a home game show are about the people in the room. A day before, ask every player to send three facts or questions about the others privately, to the host or to someone not playing. Five players sending three each gives fifteen questions nobody can revise for, and saves the host an evening of writing.
3
Write a running order of five or six rounds
Alternate fast and slow, loud and thoughtful. A good default: a buzzer race to warm up, a hot seat, a survey round, something physical, a category duel, and a wager finale. Keep each round to ten or fifteen minutes and the whole show under ninety. Write it on one sheet of paper the host can hold.
4
Make buzzers and a scoreboard
A buzzer is anything that makes a distinct noise: a wooden spoon on a saucepan, a squeaky dog toy, a bicycle bell, or simply slapping the table and shouting your name. Give each team a different sound so the host can rule on who was first. The scoreboard goes on a large sheet of paper taped to a wall, or on the television if someone can run a notes app on it.
5
Learn the host script
Four lines carry a whole show. The open: "Good evening and welcome to the show where friendships go to die." Each round: say the name, the rules in one sentence, and what it is worth. The reveal: pause before every answer, longer than feels comfortable. The link: read out the scores and insult whoever is last, gently. Rehearse the open once out loud and the rest follows.
6
Set the stage
Chairs in a row facing the room, one chair on its own for the hot seat, the host standing. Turn off the big light and use lamps. Put a cheap prize somewhere visible from the start, because a prize nobody can see is a prize nobody wants. Background music between rounds, played from a phone, makes an astonishing difference.
7
Run it, then finish on a podium
Keep moving. If a round is dying, cut it and go to the next one, because the running order is yours and nobody else has seen it. End with the scores read out in reverse, first, second and third standing on something (the bottom stair works), and a photograph.
Twelve game show formats that need no kit
Each one runs with paper, a phone and whatever is in the kitchen drawer. Several borrow the shape of a television show, which is fine: nobody is broadcasting your living room.
01
Buzzer race
PlayersAny number, in teamsTime10 minutesNeedsOne noisy object per team
The host reads a question and the first team to buzz gets to answer. Right is a point, wrong hands the question to everyone else and costs nothing, or costs a point if the room is getting cocky. Ten quick questions is enough. It is the best opening round there is, because it gets everybody shouting within a minute.
Tip: Make the first three questions easy. The point of the opener is noise, not difficulty.
02
Hot seat
PlayersOne at a time, the rest as stealersTime15 minutesNeedsA chair on its own
One player sits alone, facing the room, and gets a question about somebody at the table. They can answer or pass. A pass, or a wrong answer, opens it to the room, and the first person to buzz can steal the points. Rotate the chair so everyone gets a turn under the lights.
Tip: Questions about the person in the chair are the cruellest and the best. "How many driving tests did you actually take?"
03
Survey round
PlayersTwo teamsTime15 minutesNeedsAnswers collected from guests beforehand
Before the party, ask everyone coming a few simple prompts: "name something Mum always says", "name a food you would never eat at a barbecue". Tally the answers. On the night, each team guesses the most popular answers, scoring the number of people who said it. Three wrong guesses and the other team gets one chance to steal the lot.
Tip: Twelve respondents is plenty. The smaller the survey, the funnier the minority answers.
04
Higher or lower
PlayersAny numberTime10 minutesNeedsA list of numbers
The host reveals a number, then asks whether the next one is higher or lower. Use numbers about the family where you can: how many pairs of shoes Dad owns, how many years Nan has had the same kettle, how many unread emails the host has right now. Players who guess wrong are out, and the last one standing wins the round.
Tip: A deck of playing cards works when you run out of facts. Ace high, and everyone guesses together.
05
Least said
PlayersAny number, individuallyTime15 minutesNeedsPaper and pens, a quick survey of the room
The Pointless shape, done at home. The host names a category, such as "countries beginning with M". Everyone writes one answer secretly. Answers that nobody else wrote score the most, answers several people wrote score least, and wrong answers score nothing. It rewards the obscure, which lets quiet people win for once.
Tip: Read the answers out one at a time, from most common to rarest. The last reveal is the drama.
06
Category duel
PlayersTwo at a timeTime15 minutesNeedsTwo phone timers
Borrowed from The Floor. Two players face each other and the host names a category, like breakfast cereals or Bond films. Each has 30 seconds on their own clock. They take turns naming something in the category, stopping their clock and starting the opponent's. First to run out of time or repeat an answer loses, and the winner takes on the next challenger.
Tip: Let the winner pick the next opponent. It turns into a grudge tournament very quickly.
07
Hum that tune
PlayersTwo teamsTime10 minutesNeedsA list of songs on slips of paper
One player from a team draws a song and hums it. No words, no la la la, and no dancing that spells out the title. Their team has 20 seconds to name it. If they fail, the other team gets one guess to steal.
Tip: Theme tunes from television are easier to hum than pop songs and cause better arguments.
08
One word clues
PlayersPairsTime15 minutesNeedsWords on slips of paper
The Password format. One player sees a secret word and gives their partner a single word as a clue. A wrong guess passes to the next pair, who give a new one word clue. The fewer clues it takes, the more it is worth: ten points on the first clue, eight on the second, and down from there.
Tip: Pair people who do not live together. Couples are either telepathic or furious, and neither is fair.
09
Head start chase
PlayersOne contestant against a chaserTime15 minutesNeedsA ladder of seven squares drawn on paper
The Chase, simplified. The strongest quizzer in the room plays the chaser. The contestant starts three squares ahead and both answer the same questions on paper. Each right answer moves you one square closer to home. If the chaser lands on the contestant's square before they reach home, they are caught and bank nothing.
Tip: Let the contestant choose a bigger head start for fewer points. Watching someone greedy get caught is the whole round.
10
Letters round
PlayersAny numberTime10 minutesNeedsPaper, pens, a 30 second timer
The Countdown classic. A player calls vowel or consonant nine times while the host writes letters on a big sheet. Everyone has 30 seconds to write the longest word they can make from them. Longest valid word scores its length. Any disputes are settled by the dictionary on the shelf, not the one on anybody's phone.
Tip: Insist on at least three vowels, or the round becomes a very quiet minute.
11
Sixty second challenges
PlayersOne per teamTime15 minutesNeedsCups, spoons, dry pasta, a balloon
Physical tasks, one minute each. Stack ten cups into a pyramid one handed. Move sweets from one bowl to another with a straw. Keep a balloon in the air using only your head. The team member who completes it scores for the team. Everybody else shouts unhelpful advice.
Tip: Put this in the middle of the show, after two thinking rounds. It resets the energy in the room.
12
All in wager
PlayersEveryone, as the finalTime10 minutesNeedsPaper and pens
The finale. Each player or team secretly writes down how many of their points they want to bet. The host then asks one question, and everyone writes an answer. Right doubles the stake, wrong loses it. This is how you keep the team in last place interested until the very end.
Tip: Make the final question about someone in the room. General knowledge finales favour whoever was already winning.
Quizriella
Or let the players write it and play it as a proper show
The hardest step on this page is the second one: collecting questions in secret without anybody spoiling them in the group chat. Quizriella does that part for you. The host adds the cast and shares one code, everyone writes questions about the others on their own phone, and nobody sees the pot until it is on screen.
What comes back is a running order rather than a list: hot seats, a buzzer race, a wheel that hands out dares, breaking news bulletins about whoever is losing, quickfire rounds and a podium at the end. The host drives it from one button on their phone, or shares a link so it plays on the television.
The whole show is free if you skip the AI photos
Contestants buzz in from their own phones, no app download
A segment for the smallest players
Optional AI photos or clips of the players, priced up front
Do not write forty questions alone. You will be tired before anyone arrives, and you will know every answer, so you cannot play.
Do not run the same format for an hour. Six rounds of ten questions is a quiz. Six different rounds is a show.
Do not let the scores settle early. Double points in the second half and a wager final keep last place in the game.
Do not let the host argue about rulings. The host is always right, and saying so loudly is part of the performance.
Do not start without a prize on display. A chocolate orange on a chair is enough, as long as everyone can see it.
Do not let it run past ninety minutes. End while people still want another round, and there will be a second series.
Do not put all the smallest children in one team. Spread them across teams, or give them a round where they cannot lose.
Which format for which room
All twelve at a glance, so you can build a running order in two minutes.
Format
Players
What you need
Best for
Buzzer race
Teams
Something noisy each
Opening the show
Hot seat
One at a time
A lone chair
Groups who know each other
Survey round
Two teams
A survey done in advance
Family gatherings
Higher or lower
Everyone
A list of numbers
Mixed ages
Least said
Individuals
Paper and pens
Letting quiet players win
Category duel
Two at a time
Two phone timers
Competitive friends
Hum that tune
Two teams
Song titles on slips
After dinner, when it is loud
One word clues
Pairs
Words on slips
Mixing people up
Head start chase
One against a chaser
A drawn ladder
Showing off the know-it-all
Letters round
Everyone
Paper and a timer
Word lovers
Sixty second challenges
One per team
Cups, pasta, a balloon
Resetting the energy
All in wager
Everyone
Paper and pens
The finale
Questions people ask
Anything with a distinct sound: a wooden spoon on a pan, a squeaky dog toy, a bicycle bell or a desk bell. Give each team a different noise so the host can tell who was first. Slapping the table and shouting your name also works, and settles most disputes by volume.
Aim for 60 to 90 minutes of actual play, which is five or six rounds of ten to fifteen minutes each. Longer than that and the room starts drifting to the kitchen. It is better to finish while people want more than to push through a round nobody is enjoying.
Five or six works for most families. Start with a fast buzzer round, put something physical in the middle, and finish with a round where points can swing. Mixing formats matters more than the number of questions.
Yes, but pick formats that do not need teams. Higher or lower, the letters round, the category duel and the wager finale all work head to head. One person can host while playing if the questions were written by someone else.
Two players face off in a category, each with a 30 second timer on a phone. They take turns naming things in the category, stopping their own clock and starting their opponent's. Whoever runs out of time or repeats an answer loses, and the winner faces the next challenger.
Ask your guests a handful of prompts before the party and count the answers. On the night, write the top answers on a folded sheet and reveal each one as it is guessed. Twelve people answering is enough to make it work.
Cheap and visible beats expensive and hidden. A chocolate orange, the last slice of cake, first pick of the takeaway menu or a paper crown the winner has to wear for the rest of the night. A booby prize for last place usually gets a bigger cheer than the winner.
Quizriella is built for exactly this. The players write questions about each other on their phones, and it returns a hosted show with hot seats, buzzer rounds, dares and a podium, playable free in a browser.
Hot seatBuzzersWheel of fateBreaking news
Skip the prep and keep the show
Send your cast one code, let them write questions about each other in secret, and host the whole thing from your phone or the TV tonight.